
Through our Christian Faith, we acknowledge our responsibility to all, to enrich lives and show love and respect within our school family. We believe in lifelong learning aiming to equip our children to live life today and for tomorrow rooted in Christian love.
For with God nothing shall be impossible (Luke 1:37)
What does Computing at our school look like?
Be Community Minded: Our children will begin to understand how technology and the internet can be used as a tool to help strengthen community bonds and understand their place and responsibilities in God’s world.
Our computing curriculum will help pupils gain a better understanding of the world they are living in. They will have access to learning opportunities and tools to help them understand their place and responsibilities and they will have the opportunities to develop their own strengths and find their passion.
Be Empowered: Digital technology is fast moving and is a huge part of the present and the future. We will lay the foundations for pupils to become responsible, competent users of digital technology.
Our computing curriculum aims to enable enquiring and critical minds tools to approach their learning confidently and with a sense of responsibility. Our computing curriculum promotes a progression in learning within each discipline to enable our pupils to push themselves to reach their personal best.
Be Inspired: Our children can use digital technology as a tool to actively engage in their learning, making their ideas come to life and achieving things they never thought possible.
Our computing curriculum aims to make learning relevant, fun and interesting, leading to wide-ranging experiences. Using a range of digital technologies, It encourages collaboration and brings learning to life by promoting a sense of awe and wonder and creating memories. It inspires in all pupils a love of learning and desire to continue to learn.
Be Inquisitive: Our children can use digital technology to safely find the answers to questions and satisfy their curiosity about God’s World.
Our computing curriculum aims to enable children to use technology to help them question and investigate what is happening around them and think about issues locally and globally. They will use technology to develop and nurture their own interests and explore new ideas. Our children will investigate and be encouraged to be brave and ask questions that matter.
Be Articulate: Our children will develop the necessary skills to be able to speak clearly about how they can be responsible users of technology.
Our computing curriculum aims to develop and help our children find their own ‘voice’. Our children will become increasingly confident, fluent and effective communicators using various digital technologies. They will be able to express their understanding respectfully to reflect the Christian ethos of the school.
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ELG |
Personal, Social and Emotional Development |
Managing Self |
Be confident to try new activities and show independence, resilience and perseverance in the face of challenge. Explain the reasons for rules, know right from wrong ad try to behave accordingly. |
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Expressive Arts and Design |
Creating with Materials |
Safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function. |
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Computing Systems and Networks |
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Year 1 |
Year 2 |
Year 3 |
Year 4 |
Year 5 |
Year 6 |
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To identify technology To identify a computer and its main parts To create rules for technology responsibly |
To identify information technology in the home, school and beyond school To show how to use information technology safely To recognise that choices are made when using information technology |
To recognise how digital devices can change the way we work To explore how digital devices can be connected |
To outline how websites can be shared via the World Wide Web To recognise how the content of the WWW is created by people |
To outline how websites can be shared via the World Wide Web To recognise how the content of the WWW is created by people |
To identify how to use a search engine To describe how search engines select results To explain how search results are ranked To recognise why the order of results is important, and to whom To recognise how we communicate using technology To evaluate different methods of online communication |
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Creating Media |
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Year 1 |
Year 2 |
Year 3 |
Year 4 |
Year 5 |
Year 6 |
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To use a computer on my own to paint a picture To use a computer to write |
To use a digital device to take a photograph To create music for a purpose |
To explain that animation is a sequence of drawings or photographs To plan an animation To review and improve an animation To recognise how text and images convey information To consider how different layouts can suit different purposes |
To identify that sound can be digitally recorded To use a digital device to record sound To explain that a digital recording is stored as a file To explain that digital images can be changed To change the composition of an image To evaluate how changes can improve an image |
To recognise video as moving pictures, which can include audio To identify digital devices that can record video To capture video using a digital device To recognise the features of an effective video To identify that video can be improved through reshooting and editing To identify that drawing tools can be used to produce different outcomes To create a vector drawing by combining shapes To use tools to achieve a desired effect To evaluate my vector drawing |
To review an existing website and consider its structure To plan the features of a web page To consider the ownership and use of images (copyright) To outline the need for a navigation path To recognise the implications of linking to content owned by other people To use a computer to create and manipulate three-dimensional (3D) digital objects To compare working digitally with 2D and 3D graphics To construct a digital 3D model of a physical object To design a digital model by combining 3D objects To develop and improve a digital 3D model |
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Programming |
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Year 1 |
Year 2 |
Year 3 |
Year 4 |
Year 5 |
Year 6 |
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To plan a simple programme |
To design an algorithm To create and debug a program that I have written |
To explore a new programming environment To identify that commands have an outcome To recognise that a sequence of commands can have an order To create a project from a task description To explain how a sprite moves in an existing project To create a program to move a sprite in four direction To develop my program by adding features To identify and fix bugs in a program To design and create a maze-based challenge |
To create a program in a text-based language To modify a count-controlled loop to produce a given outcome To create a program that uses count-controlled loops to produce a given outcome To develop the use of count-controlled loops in a different programming environment To explain that in programming there are infinite loops and count-controlled loops To develop a design that includes two or more loops which run at the same time To design a project that includes repetition To create a project that includes repetition |
To control a simple circuit connected to a computer To write a program that includes count-controlled loops To design a physical project that includes selection To create a controllable system that includes selection To explain how selection is used in computer programme To design a program which uses selection To create a program which uses selection |
To define a ‘variable’ as something that is changeable To explain why a variable is used in a program To design a project that builds on a given example To use my design to create a project To evaluate my project To create a program to run on a controllable device To design a project that uses inputs and outputs on a controllable device To develop a program to use inputs and outputs on a controllable device |
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Data and information |
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Year 1 |
Year 2 |
Year 3 |
Year 4 |
Year 5 |
Year 6 |
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To compare groups of objects |
To create a pictogram |
To create questions with yes/no answers To create a branching database To identify objects using a branching database To compare the information shown in a pictogram with a branching database |
To explain that data gathered over time can be used to answer questions To use a digital device to collect data automatically To explain that a data logger collects ‘data points’ from sensors over time To use data collected over a long duration to find information To identify the data needed to answer questions To use collected data to answer questions |
To use a form to record information To compare paper and computer-based databases To outline how grouping and then sorting data allows us to answer questions To explain that computer programs can be used to compare data visually To apply my knowledge of a database to ask and answer real-world questions |
To identify questions which can be answered using data To explain that objects can be described using data To explain that formulas can be used to produce calculated data To apply formulas to data, including duplicating To create a spreadsheet to plan an event To choose suitable ways to present data |
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Digital Literacy |
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Year 1 |
Year 2 |
Year 3 |
Year 4 |
Year 5 |
Year 6 |
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To use the internet to find things out. To explain rules to keep us safe when we are using technology. To save work so I know it belongs to me. |
To explain how peoples online identity can be different to their real life identity. To understand how information put online about me can last for a long time To understand how bullying could look online To use keywords in search engines |
To explain what is meant by the term ‘identity’. To describe ways people can get together online. To understand need to be careful before sharing anything online. To explain what bullying is and describe how people may bully others To understand difference between fact and opinion To understand how spending too much time using technology can have a negative impact on me |
To explain how online identities can be different to real life identities To give example of how to be respectful online To describe how others can find information about me by looking online To identify online technologies where bullying may take place. I can describe methods used to encourage people to buy things online. To explain what a strong password is |
To explain how identity online can be copied, modified or altered. To explain some people I communicate with online may want to do me harm. To understand that information about people online can be used to make a judgment about a person. To recognise when someone is hurt, angry or upset online To understand information online may be inaccurate or untrue To describe ways technology can affect healthy sleep. |
To explain why it is important to reject inappropriate messages about gender online To know ways of reporting problems (including bullying) online for both myself and my friends To use search technologies effectively To identify, flag and report inappropriate behaviour To explain importance of self-regulating screen time and identify strategies to do this To explain how free apps or services may read and share private information |