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ColneChrist ChurchChurch of England Primary School

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Welcome toColne Christ Church Church of England Primary School

Computing

 

 

Through our Christian Faith, we acknowledge our responsibility to all, to enrich lives and show love and respect within our school family. We believe in lifelong learning aiming to equip our children to live life today and for tomorrow rooted in Christian love.

For with God nothing shall be impossible (Luke 1:37)

 

                                    What does Computing at our school look like?

Be Community Minded: Our children will begin to understand how technology and the internet can be used as a tool to help strengthen community bonds and understand their place and responsibilities in God’s world.

Our computing curriculum will help pupils gain a better understanding of the world they are living in. They will have access to learning opportunities and tools to help them understand their place and responsibilities and they will have the opportunities to develop their own strengths and find their passion.

 

Be Empowered: Digital technology is fast moving and is a huge part of the present and the future. We will lay the foundations for pupils to become responsible, competent users of digital technology.

Our computing curriculum aims to enable enquiring and critical minds tools to  approach their learning confidently and with a sense of  responsibility. Our computing curriculum promotes a progression in learning within each discipline to enable our pupils to push themselves to reach their personal best.

 

Be Inspired: Our children can use digital technology as a tool to actively engage in their learning, making their ideas come to life and achieving things they never thought possible.

Our computing curriculum aims to make learning relevant, fun and interesting, leading to wide-ranging experiences. Using a range of digital technologies, It encourages collaboration and brings learning to life by promoting a sense of awe and wonder and creating memories. It inspires in all pupils a love of learning and desire to continue to learn.

 

Be Inquisitive: Our children can use digital technology to safely find the answers to questions and satisfy their curiosity about God’s World.

Our computing curriculum aims to enable children to use technology to help them question and investigate what is happening around them and think about issues locally and globally. They will use technology to develop and nurture their own interests and explore new ideas. Our children will investigate and be encouraged to be brave and ask questions that matter.

 

Be Articulate: Our children will develop the necessary skills to be able to speak clearly about how they can be responsible users of technology.

Our computing curriculum aims to develop and help our children find their own ‘voice’. Our children will become increasingly confident, fluent and effective communicators using various digital technologies. They will be able to express their understanding respectfully to reflect the Christian ethos of the school.

 

 

 

February 2023- Year 6 Coding Club- we have been coding Micro:bits to make flashing patterns in time to music

We have been looking at Computing Systems and Networks across the school during Autumn term 1- here are some pictures of the great learning that has been happening throughout the school!

ELG

Personal, Social and Emotional Development

Managing Self

Be confident to try new activities and show independence, resilience and perseverance in the face of challenge.

Explain the reasons for rules, know right from wrong ad try to behave accordingly.

Expressive Arts and Design

Creating with Materials

Safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.

 

Computing Systems and Networks

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

To identify technology

 

To identify a computer and its main parts

 

To create rules for technology responsibly

To identify information technology in the home, school and beyond school

 

To show how to use information technology safely

 

To recognise that choices are made when using information technology

 

To recognise how digital devices can change the way we work

 

To explore how digital devices can be connected

 

To outline how websites can be shared via the World Wide Web

 

To recognise how the content of the WWW is created by people

 

To outline how websites can be shared via the World Wide Web

 

To recognise how the content of the WWW is created by people

 

To identify how to use a search engine

 

To describe how search engines select results

 

To explain how search results are ranked

 

To recognise why the order of results is important, and to whom

 

To recognise how we communicate using technology

 

To evaluate different methods of online communication

 

 

Creating Media

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

To use a computer on my own to paint a picture

 

To use a computer to write

 

 

To use a digital device to take a photograph

 

To create music for a purpose

 

 

To explain that animation is a sequence of drawings or photographs

 

To plan an animation

 

To review and improve an animation

 

To recognise how text and images convey information

 

To consider how different layouts can suit different purposes

 

 

 

To identify that sound can be digitally recorded

 

To use a digital device to record sound

 

To explain that a digital recording is stored as a file

 

To explain that digital images can be changed

 

To change the composition of an image

 

To evaluate how changes can improve an image

 

To recognise video as moving pictures, which can include audio

 

To identify digital devices that can record video

 

To capture video using a digital device

 

To recognise the features of an effective video

To identify that video can be improved through reshooting and editing

 

To identify that drawing tools can be used to produce different outcomes

 

To create a vector drawing by combining shapes

 

To use tools to achieve a desired effect

 

To evaluate my vector drawing

 

To review an existing website and consider its structure

 

To plan the features of a web page

 

To consider the ownership and use of images (copyright)

 

To outline the need for a navigation path

 

To recognise the implications of linking to content owned by other people

 

To use a computer to create and manipulate three-dimensional (3D) digital objects

 

To compare working digitally with 2D and 3D graphics

 

To construct a digital 3D model of a physical object

 

To design a digital model by combining 3D objects

 

To develop and improve a digital 3D model

 

 

Programming

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

To plan a simple programme

To design an algorithm

 

To create and debug a program that I have written

To explore a new programming environment

 

To identify that commands have an outcome

 

To recognise that a sequence of commands can have an order

 

To create a project from a task description

 

To explain how a sprite moves in an existing project

 

To create a program to move a sprite in four direction

 

To develop my program by adding features

 

To identify and fix bugs in a program

 

To design and create a maze-based challenge

 

To create a program in a text-based language

 

To modify a count-controlled loop to produce a given outcome

 

To create a program that uses count-controlled loops to produce a given outcome

 

To develop the use of count-controlled loops in a different programming environment

 

To explain that in programming there are infinite loops and count-controlled loops

 

To develop a design that includes two or more loops which run at the same time

 

To design a project that includes repetition

 

To create a project that includes repetition

 

To control a simple circuit connected to a computer

 

To write a program that includes count-controlled loops

 

To design a physical project that includes selection

 

To create a controllable system that includes selection

 

To explain how selection is used in computer programme

 

To design a program which uses selection

 

To create a program which uses selection

 

To define a ‘variable’ as something that is changeable

 

To explain why a variable is used in a program

 

To design a project that builds on a given example

 

To use my design to create a project

 

To evaluate my project

 

To create a program to run on a controllable device

 

To design a project that uses inputs and outputs on a controllable device

 

To develop a program to use inputs and outputs on a controllable device

 

 

Data and information

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

To compare groups of objects

 

To create a pictogram

 

To create questions with yes/no answers

 

To create a branching database

 

To identify objects using a branching database

 

To compare the information shown in a pictogram with a branching database

 

To explain that data gathered over time can be used to answer questions

 

To use a digital device to collect data automatically

 

To explain that a data logger collects ‘data points’ from sensors over time

 

To use data collected over a long duration to find information

 

To identify the data needed to answer questions

 

To use collected data to answer questions

 

To use a form to record information

 

To compare paper and computer-based databases

 

To outline how grouping and then sorting data allows us to answer questions

 

To explain that computer programs can be used to compare data visually

 

To apply my knowledge of a database to ask and answer real-world questions

 

To identify questions which can be answered using data

 

To explain that objects can be described using data

 

To explain that formulas can be used to produce calculated data

 

To apply formulas to data, including duplicating

 

To create a spreadsheet to plan an event

 

To choose suitable ways to present data

 

 

Digital Literacy

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

To use the internet to find things out.

 

To explain rules to keep us safe when we are using technology.

 

To save work so I know it belongs to me.

 

To explain how peoples online identity can be different to their real life identity.

 

To understand how information put online about me can last for a long time

 

To understand how bullying could look online

 

To use keywords in search engines

 

To explain what is meant by the term ‘identity’.

 

To describe ways people can get together online.

 

To understand need to be careful before sharing anything online.

 

To explain what bullying is and describe how people may bully others

 

To understand difference between fact and opinion

 

To understand how spending too much time using technology can have a negative impact on me

 

To explain how online identities can be different to real life identities

 

To give example of how to be respectful online

 

To describe how others can find information about me by looking online

 

To identify online technologies where bullying may take place.

 

I can describe methods used to encourage people to buy things online.

 

To explain what a strong password is

To explain how identity online can be copied, modified or altered.

 

To explain some people I communicate with online may want to do me harm.

 

To understand that information about people online can be used to make a judgment about a person.

 

To recognise when someone is hurt, angry or upset online

 

To understand information online may be inaccurate or untrue

 

To describe ways technology can affect healthy sleep.

 

To explain why it is important to reject inappropriate messages about gender online

 

To know ways of reporting problems (including bullying) online for both myself and my friends

 

To use search technologies effectively

 

To identify, flag and report inappropriate behaviour

 

To explain importance of self-regulating screen time and identify strategies to do this

 

To explain how free apps or services may read and share private information

 

 

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