ColneChrist ChurchChurch of England Primary School


Welcome toColne Christ Church Church of England Primary School




Through our Christian Faith, we acknowledge our responsibility to all, to enrich lives and show love and respect within our school family. We believe in lifelong learning aiming to equip our children to live life today and for tomorrow rooted in Christian love.

For with God nothing shall be impossible (Luke 1:37)


                                    What does Computing at our school look like?

Be Community Minded: Our children will begin to understand how technology and the internet can be used as a tool to help strengthen community bonds and understand their place and responsibilities in God’s world.

Our computing curriculum will help pupils gain a better understanding of the world they are living in. They will have access to learning opportunities and tools to help them understand their place and responsibilities and they will have the opportunities to develop their own strengths and find their passion.


Be Empowered: Digital technology is fast moving and is a huge part of the present and the future. We will lay the foundations for pupils to become responsible, competent users of digital technology.

Our computing curriculum aims to enable enquiring and critical minds tools to  approach their learning confidently and with a sense of  responsibility. Our computing curriculum promotes a progression in learning within each discipline to enable our pupils to push themselves to reach their personal best.


Be Inspired: Our children can use digital technology as a tool to actively engage in their learning, making their ideas come to life and achieving things they never thought possible.

Our computing curriculum aims to make learning relevant, fun and interesting, leading to wide-ranging experiences. Using a range of digital technologies, It encourages collaboration and brings learning to life by promoting a sense of awe and wonder and creating memories. It inspires in all pupils a love of learning and desire to continue to learn.


Be Inquisitive: Our children can use digital technology to safely find the answers to questions and satisfy their curiosity about God’s World.

Our computing curriculum aims to enable children to use technology to help them question and investigate what is happening around them and think about issues locally and globally. They will use technology to develop and nurture their own interests and explore new ideas. Our children will investigate and be encouraged to be brave and ask questions that matter.


Be Articulate: Our children will develop the necessary skills to be able to speak clearly about how they can be responsible users of technology.

Our computing curriculum aims to develop and help our children find their own ‘voice’. Our children will become increasingly confident, fluent and effective communicators using various digital technologies. They will be able to express their understanding respectfully to reflect the Christian ethos of the school.




February 2023- Year 6 Coding Club- we have been coding Micro:bits to make flashing patterns in time to music

We have been looking at Computing Systems and Networks across the school during Autumn term 1- here are some pictures of the great learning that has been happening throughout the school!


Personal, Social and Emotional Development

Managing Self

Be confident to try new activities and show independence, resilience and perseverance in the face of challenge.

Explain the reasons for rules, know right from wrong ad try to behave accordingly.

Expressive Arts and Design

Creating with Materials

Safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.


Computing Systems and Networks

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

To identify technology


To identify a computer and its main parts


To create rules for technology responsibly

To identify information technology in the home, school and beyond school


To show how to use information technology safely


To recognise that choices are made when using information technology


To recognise how digital devices can change the way we work


To explore how digital devices can be connected


To outline how websites can be shared via the World Wide Web


To recognise how the content of the WWW is created by people


To outline how websites can be shared via the World Wide Web


To recognise how the content of the WWW is created by people


To identify how to use a search engine


To describe how search engines select results


To explain how search results are ranked


To recognise why the order of results is important, and to whom


To recognise how we communicate using technology


To evaluate different methods of online communication



Creating Media

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

To use a computer on my own to paint a picture


To use a computer to write



To use a digital device to take a photograph


To create music for a purpose



To explain that animation is a sequence of drawings or photographs


To plan an animation


To review and improve an animation


To recognise how text and images convey information


To consider how different layouts can suit different purposes




To identify that sound can be digitally recorded


To use a digital device to record sound


To explain that a digital recording is stored as a file


To explain that digital images can be changed


To change the composition of an image


To evaluate how changes can improve an image


To recognise video as moving pictures, which can include audio


To identify digital devices that can record video


To capture video using a digital device


To recognise the features of an effective video

To identify that video can be improved through reshooting and editing


To identify that drawing tools can be used to produce different outcomes


To create a vector drawing by combining shapes


To use tools to achieve a desired effect


To evaluate my vector drawing


To review an existing website and consider its structure


To plan the features of a web page


To consider the ownership and use of images (copyright)


To outline the need for a navigation path


To recognise the implications of linking to content owned by other people


To use a computer to create and manipulate three-dimensional (3D) digital objects


To compare working digitally with 2D and 3D graphics


To construct a digital 3D model of a physical object


To design a digital model by combining 3D objects


To develop and improve a digital 3D model




Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

To plan a simple programme

To design an algorithm


To create and debug a program that I have written

To explore a new programming environment


To identify that commands have an outcome


To recognise that a sequence of commands can have an order


To create a project from a task description


To explain how a sprite moves in an existing project


To create a program to move a sprite in four direction


To develop my program by adding features


To identify and fix bugs in a program


To design and create a maze-based challenge


To create a program in a text-based language


To modify a count-controlled loop to produce a given outcome


To create a program that uses count-controlled loops to produce a given outcome


To develop the use of count-controlled loops in a different programming environment


To explain that in programming there are infinite loops and count-controlled loops


To develop a design that includes two or more loops which run at the same time


To design a project that includes repetition


To create a project that includes repetition


To control a simple circuit connected to a computer


To write a program that includes count-controlled loops


To design a physical project that includes selection


To create a controllable system that includes selection


To explain how selection is used in computer programme


To design a program which uses selection


To create a program which uses selection


To define a ‘variable’ as something that is changeable


To explain why a variable is used in a program


To design a project that builds on a given example


To use my design to create a project


To evaluate my project


To create a program to run on a controllable device


To design a project that uses inputs and outputs on a controllable device


To develop a program to use inputs and outputs on a controllable device



Data and information

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

To compare groups of objects


To create a pictogram


To create questions with yes/no answers


To create a branching database


To identify objects using a branching database


To compare the information shown in a pictogram with a branching database


To explain that data gathered over time can be used to answer questions


To use a digital device to collect data automatically


To explain that a data logger collects ‘data points’ from sensors over time


To use data collected over a long duration to find information


To identify the data needed to answer questions


To use collected data to answer questions


To use a form to record information


To compare paper and computer-based databases


To outline how grouping and then sorting data allows us to answer questions


To explain that computer programs can be used to compare data visually


To apply my knowledge of a database to ask and answer real-world questions


To identify questions which can be answered using data


To explain that objects can be described using data


To explain that formulas can be used to produce calculated data


To apply formulas to data, including duplicating


To create a spreadsheet to plan an event


To choose suitable ways to present data



Digital Literacy

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

To use the internet to find things out.


To explain rules to keep us safe when we are using technology.


To save work so I know it belongs to me.


To explain how peoples online identity can be different to their real life identity.


To understand how information put online about me can last for a long time


To understand how bullying could look online


To use keywords in search engines


To explain what is meant by the term ‘identity’.


To describe ways people can get together online.


To understand need to be careful before sharing anything online.


To explain what bullying is and describe how people may bully others


To understand difference between fact and opinion


To understand how spending too much time using technology can have a negative impact on me


To explain how online identities can be different to real life identities


To give example of how to be respectful online


To describe how others can find information about me by looking online


To identify online technologies where bullying may take place.


I can describe methods used to encourage people to buy things online.


To explain what a strong password is

To explain how identity online can be copied, modified or altered.


To explain some people I communicate with online may want to do me harm.


To understand that information about people online can be used to make a judgment about a person.


To recognise when someone is hurt, angry or upset online


To understand information online may be inaccurate or untrue


To describe ways technology can affect healthy sleep.


To explain why it is important to reject inappropriate messages about gender online


To know ways of reporting problems (including bullying) online for both myself and my friends


To use search technologies effectively


To identify, flag and report inappropriate behaviour


To explain importance of self-regulating screen time and identify strategies to do this


To explain how free apps or services may read and share private information